polyphonic randomisation
Posted: Sat Jul 15, 2017 12:24 pm
I'm still working on my 'Virtual Pipe Organ' generator; coming on well and I promise to put something up as soon as it's presentable 
However there's one element I desperately want to add and the method is eluding me.
I'm after a high-speed random generator to apply polyphonically, such that if you are playing, say, a four-note chord, then the pitch (& amplitude) of each of the four notes will be modulated by an independent random stream.
Only a microscopic shift, you understand, to mimic the turbulence that occurs naturally in the wind supply, but it 'unlocks' each note to make it truly independent. (Actually real organ pipes have a genuine tendancy to 'snap' in and out of phase-lock with each other, but that one's for a future enhancement once I've cracked this bit!)
Worth noting that exactly the same thing applies to a quartet of human players - violins, trumpets or whatever - physically impossible for humans to blow as steadily as a fixed digital oscillator (thank goodness) so free-phase vibratos and randomisations are most important for creating naturalness.
I've found several methods of generating a random stream, but not a polyphonic version.
Can anyone point me in the right direction?
However there's one element I desperately want to add and the method is eluding me.
I'm after a high-speed random generator to apply polyphonically, such that if you are playing, say, a four-note chord, then the pitch (& amplitude) of each of the four notes will be modulated by an independent random stream.
Only a microscopic shift, you understand, to mimic the turbulence that occurs naturally in the wind supply, but it 'unlocks' each note to make it truly independent. (Actually real organ pipes have a genuine tendancy to 'snap' in and out of phase-lock with each other, but that one's for a future enhancement once I've cracked this bit!)
Worth noting that exactly the same thing applies to a quartet of human players - violins, trumpets or whatever - physically impossible for humans to blow as steadily as a fixed digital oscillator (thank goodness) so free-phase vibratos and randomisations are most important for creating naturalness.
I've found several methods of generating a random stream, but not a polyphonic version.
Can anyone point me in the right direction?