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The Quilcom SIM-HG: Get all cranky!

Posted: Thu Feb 25, 2021 11:22 am
by Spogg
Someone on Facebook requested that I made a Hurdy Gurdy simulator, so I’ve had a go.

Like all the instruments I’ve tried to simulate (without using samples), it was a fascinating journey finding out everything I could about these remarkable medieval instruments which have a long history dating back to the time before pipe organs were used in churches. Much to my surprise they are still being made and played so if you search YouTube for Hurdy Gurdy you’ll get to see and hear some amazing instruments and talent. Also, there’s no such thing as a “standard” Hurdy Gurdy, as you will see.

Here’s my YouTube video:

https://youtu.be/ShnnbpxRirk

Download it all here:

https://www.dropbox.com/s/ssgy0j18b6qqb ... 3.zip?dl=0

The included schematic is from 3.06 and there’s my usual background info, User Guide and more.

Have fun cranking!

Re: The Quilcom SIM-HG: Get all cranky!

Posted: Sat Feb 27, 2021 5:57 pm
by martinvicanek
Hey Spogg, another impressive creation! Although Hurdy Gurdy is not precisely my favorite instrument to listen to, I admire your respect and rigor in approaching this topic - in fact every topic. Another well balanced video that first the stage and cultural context for the historical device, then explains your well crafted synth, and concludes with an appreciation of some of the typical sounds. Bravo! :geek:

Re: The Quilcom SIM-HG: Get all cranky!

Posted: Sat Feb 27, 2021 10:23 pm
by billv
Great work Spoog :) ...by the way, have you thought about a Saxophone Sim?

Re: The Quilcom SIM-HG: Get all cranky!

Posted: Sun Feb 28, 2021 9:00 am
by Spogg
Thanks guys! :D

I’ve held off doing a saxophone so far because I see it as one of the most impressive monophonic instruments ever. The tricky part is not the base sound but how it can be articulated by a skilled player through such a wide range of expression. But I won’t say never! ;)

I'm always open to requests and suggestions, in fact the Whistle and HG were suggested by others.