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Major Plunder of the Vulcan Treasure Vault!

Posted: Wed Jun 03, 2020 7:48 pm
by k brown
Parts of Blender 2, parts of RazorBlade, partly Prophet VS emulation, with plenty of Vicanek seasoning throughout, as usual -

Vektor

Vektor copy.png
Vektor copy.png (202.05 KiB) Viewed 24127 times

https://ln.sync.com/dl/62c9b9f70/bbjdaw ... 9473320004

Modulation options not as extensive as Blender 2, and doesn't include it's ability to load any wavs or wavetables from file; instead comes pre-loaded with the complete set of Prophet VS waves (thanks Mr. Pluemer) and all the SQ-80 waves (thanks to Spogg and tulamide's work for RazorBlade).

The wave blend created by the joystick can be saved as a new wavetable, and loaded into an oscillator.

Each of the four oscillators can be detuned against itself (in stereo, or pan-pot mono), for a huge sound.

Also utilizes RazorBlade's original multistage envelopes that Spogg developed for the 'prototype', but were eventually replaced with a bit simpler DAHDSRs. These can be switched to DAHDSRs, if desired.

The LFOs are my emulations of the odd-ball ones in the Oberheim OB-Mx, that show a strong influence from Don Buchla, who helped complete the OB's design.

Includes MVerb 7B, instead of an emulation of the VS's BBD chorus, since the thick stereo detuning rather obviates a chorus; plus this is a full stereo instrument - the VS had a pan-pot mono final out.

There's so much Vulcan toil represented here, that it proudly wears the 'Powered by Quilcom' label! :D
Also, many thanks again for all the work he and especially tula' put into gathering and converting the SQ-80 wav sounds!

NOTE: Upgraded to v1.04 on 8/2/20; fixed an issue with preset banks taking several minutes to load! Now a full 64-slot bank takes about ten seconds. Thanks to Spogg for his detective work on this. Also smoother wave-scrolling.

Re: Major Plunder of the Vulcan Treasure Vault!

Posted: Wed Jun 03, 2020 8:39 pm
by wlangfor@uoguelph.ca
I like the two tone, but it needs chrome imo.

Re: Major Plunder of the Vulcan Treasure Vault!

Posted: Thu Jun 04, 2020 8:19 am
by Spogg
I had the pleasure and privilege of looking over the pre-release version of this, and it’s a real powerhouse.

I’m looking forward to hearing Manfred’s presets. Kevin and I have given him a lot of work of late, and he seems to love it, which is wonderful. :D

Well done again Mr Brown!

Cheers

Spogg

Re: Major Plunder of the Vulcan Treasure Vault!

Posted: Thu Jun 04, 2020 9:03 am
by k brown
Thanks, 'ears' - and especially for the ingenious automatable and recordable joystick system; remarkable piece of work. :o :D

Re: Major Plunder of the Vulcan Treasure Vault!

Posted: Thu Jun 04, 2020 9:43 am
by tulamide
This is not a negative, but a wish:

Why does such a versatile synth, with 4 oscillators of finest waveforms only come with one (sum?) filter? What possibilities it would add, having two, three or even one filter per oscillator! The mixing of oscillators would be a huge factor then, especially when modulated by the vector! (Imagine a low, dark growl slowly transforming in high bird-like chirps...)

Re: Major Plunder of the Vulcan Treasure Vault!

Posted: Thu Jun 04, 2020 10:27 am
by k brown
True, true - but avoiding feature creep, a more crowded GUI and trying to stay true to most of the VS's limitations (I'm cherry-picking, of course). The main inspiration is the Prophet VS which had only a single Low Pass, but I did stretch this to a stereo Multimode.

EDIT: Damn you, now you got me thinking (your intention, I'm sure), if I just make the Filter switchable (like the envelopes), that will avoid a crowded look, and extra CPU hit, when the quad option isn't used.

Re: Major Plunder of the Vulcan Treasure Vault!

Posted: Thu Jun 04, 2020 11:41 am
by Spogg
k brown wrote:...but avoiding feature creep...


Oh come on Kevin, you thrive on feature creep! :lol:

Cheers

Spogg

Re: Major Plunder of the Vulcan Treasure Vault!

Posted: Thu Jun 04, 2020 11:46 am
by k brown
Yeah, but it still gives me the creeps. 8-) :lol:

Re: Major Plunder of the Vulcan Treasure Vault!

Posted: Thu Jun 04, 2020 1:26 pm
by k brown
This is ca--razy...

QuadFilt.png
QuadFilt.png (58.2 KiB) Viewed 24072 times

:o :D

CPU goes up about 6% when in use.

Folder updated; I'd put the wrong schem in intially anyway - didn't have the reverb.

Thanks, tula' ! - no more ideas now, please! :lol:

Re: Major Plunder of the Vulcan Treasure Vault!

Posted: Mon Jun 08, 2020 10:59 pm
by tulamide
Oh, that didn't go according to plan! I wanted to surprise with a little song using Vector.

But the plugin behaves very strange. Extreme dropouts (as if a hard gate would kick in 10 times per second) make it unusable. Note that this only applies to Vector, the DAW is running just fine, engine load is 4% rms and 6.8% max. The drum sampler that runs along also has no issues. Other synths running along also sound great. It's something within Vector and it doesn't have to do with overloading the CPU. It does however have to do with something general because it doesn't matter which preset I select.

Now I am sad. :(