The Quilcom Weapon

Post any examples or modules that you want to share here
Post Reply
User avatar
Spogg
Posts: 3368
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England
Contact:

The Quilcom Weapon

Post by Spogg »

Hello World :lol:

The Quilcom Weapon is one armament to have if you want to fight in the loudness war!

This is a one-knob compressor/limiter, with automatic gain make-up to simplify auditioning. It’s designed to control the overall “loudness” of a stereo signal by varying all the main compression parameters in step, to give a wide range of subjective loudness increase. It can also serve well on a microphone input for vocals or indeed any other source.

I’ve tuned the internal parameters using a wide range of tracks and inputs to give subjectively useful results over various types of source material.

Input and output metering, as well as bypass, are performed on the DAW to minimise CPU usage.

The input level for the compressor, from the DAW master channel or track insert, will interact with the Amount knob setting for additional range. In this way you could set the Weapon to max and control the effect from the DAW. This will give a different result to setting the Weapon to half way and increasing the drive from the DAW, so experimentation is the key.

There is a meter-scope to illustrate when and how much the compressor is affecting gain reduction. This is wired to the side chain output (control signal) before the make-up stage for better visualisation of the processing.

The exported VST is on http://www.flowstoners.com under Quilcom.

Cheers

Spogg
Attachments
Quilcom Weapon 1.0.fsm
(816.84 KiB) Downloaded 1307 times
User avatar
ElCuco
Posts: 23
Joined: Sat May 16, 2015 3:10 am

Re: The Quilcom Weapon

Post by ElCuco »

I cant believe nobody make a comment.
AWESOME JOB!!!
User avatar
StereoSpace
Posts: 78
Joined: Sat Feb 21, 2015 12:59 am

Re: The Quilcom Weapon

Post by StereoSpace »

After the test, I noticed that in Fl studio is a delay after its inclusion in the chain. I added a delay compensation module and tried to draw a GUI.
You did not try to pick up an extra set ratio relations with the attack?
To be able to choose from three or four options, because the maximum value very much starts to bulge "tail" in the audio signal. for example in the notorious sound goodizer))
Thanks

fsm here https://yadi.sk/d/6-xCqOyKzjrTk
Attachments
weapon gui.PNG
weapon gui.PNG (191.65 KiB) Viewed 21407 times
GUI designer
User avatar
Spogg
Posts: 3368
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England
Contact:

Re: The Quilcom Weapon

Post by Spogg »

Hi StereoSpace

That's a really nice looking GUI you've created; brilliant!

You've made a really good point about the audio delay for the look-ahead function. When I was tuning this I'm afraid I didn't do it within a DAW so I was just listening to various sources to get the best compromise settings, mainly for various final mixes.
The design for this was just intended to make stuff sound louder without the usual knobs and controls so I think a fixed Delay Compensation would be useful.

Thanks for this.

Cheers

Spogg
User avatar
StereoSpace
Posts: 78
Joined: Sat Feb 21, 2015 12:59 am

Re: The Quilcom Weapon

Post by StereoSpace »

Thank you! You are always interesting projects. If I have more free time, I'll design for other schemes)
GUI designer
BobF
Posts: 598
Joined: Mon Apr 20, 2015 9:54 pm

Re: The Quilcom Weapon

Post by BobF »

Hello Spogg,

I have NOT used compressors much because I have always found them hard to use. Thanks for this one Spogg, I really like the how easy it is to use. Great work, I will definitely start using this one right away.

Cheers, BobF.....
Post Reply