The Quilcom Padulator: Make yourself a cool pad
Posted: Wed May 06, 2020 12:14 pm
Hi guys!
The Quilcom Padulator was inspired by a topic started by tulamide, which I found fascinating:
viewtopic.php?f=2&t=39898#p117100
The idea was to experiment with my “simulation” of the algorithm, since implementing it exactly as the information presented would be beyond me, and Martin is already making great headway into realising it anyway.
My implementation is a variation on the principle. Rather than compiling several waveform tables which have to be updated when a parameter is changed, mine can have parameters modulated and automated in real time. So you don’t get a stream interruption when something is changed and there’s no “update” button needed. For example, on one preset you can use the modwheel to morph smoothly between odd and even harmonics, which would be impossible with the algorithm as originally written.
The downside of course is that it uses a lot of CPU, so please don’t be too disappointed! On my PC (core i7 2nd gen) in Reaper I can run up to 5 instances each playing up to 4 notes at a time. So it may be best to render the tracks and freeze the plugin. Alternatively you could record stuff using the inbuilt recorder and just use those clips.
The sound produced is similar to the original approach but, inevitably, is not quite as deep due to there being only 7 oscillators per harmonic. But for many pad sounds (and others) I think you might like it.
The video:
https://youtu.be/4mu7ulSS84A
The download:
https://www.dropbox.com/s/iwk4bdouyngf8 ... 3.zip?dl=0
Have a go with it and I hope you can use it on your own PC!
Cheers
Spogg
The Quilcom Padulator was inspired by a topic started by tulamide, which I found fascinating:
viewtopic.php?f=2&t=39898#p117100
The idea was to experiment with my “simulation” of the algorithm, since implementing it exactly as the information presented would be beyond me, and Martin is already making great headway into realising it anyway.
My implementation is a variation on the principle. Rather than compiling several waveform tables which have to be updated when a parameter is changed, mine can have parameters modulated and automated in real time. So you don’t get a stream interruption when something is changed and there’s no “update” button needed. For example, on one preset you can use the modwheel to morph smoothly between odd and even harmonics, which would be impossible with the algorithm as originally written.
The downside of course is that it uses a lot of CPU, so please don’t be too disappointed! On my PC (core i7 2nd gen) in Reaper I can run up to 5 instances each playing up to 4 notes at a time. So it may be best to render the tracks and freeze the plugin. Alternatively you could record stuff using the inbuilt recorder and just use those clips.
The sound produced is similar to the original approach but, inevitably, is not quite as deep due to there being only 7 oscillators per harmonic. But for many pad sounds (and others) I think you might like it.
The video:
https://youtu.be/4mu7ulSS84A
The download:
https://www.dropbox.com/s/iwk4bdouyngf8 ... 3.zip?dl=0
Have a go with it and I hope you can use it on your own PC!
Cheers
Spogg