Sound (not noise) reduction, a headscratcher
Posted: Mon Apr 13, 2020 12:07 pm
I'll just leave it here, for brainstorming, tips, solutions or helpful comments:
I'm a fan of Hermitcraft. There, I said it. Hermitcraft is a bunch of Youtubers, called Hermits, playing together on a closed Minecraft Server. So far so boring for you all. But here comes the interesting part. I recently joined the Hermitcraft remixers. Fans that know a bit about music, who rip Hermits talking or singing and make a song out of it.
Here are two examples.
Elybeatmaker - Mumbo AFK
tulamide - Poultry Man
Now with that came issues that I never had to deal with before. Unwanted sounds. Have a listen to this example (first 30 seconds or so), you will notice background music and the opening of a barrel while they speak. https://youtu.be/2e3OqCwMQXo?t=1248
How would one go about reducing or even eliminating those unwanted sounds? I tried hard, but a lot of the frequencies are in the band of the voices. A gate does also not really work, since it opens on the voices. A fingerprint noise reduction test also failed, probably because it is not a static sound.
Of course, an AI would maybe notice what belongs to where and could remove the unwanted bits, but I have no AI, nor would I know how to program one.
But you guys are masters of frequencies and digital signal processing. If you don't know a way, who else would? And so I ask right here on the forum. What do you think, what could be done?
I'm a fan of Hermitcraft. There, I said it. Hermitcraft is a bunch of Youtubers, called Hermits, playing together on a closed Minecraft Server. So far so boring for you all. But here comes the interesting part. I recently joined the Hermitcraft remixers. Fans that know a bit about music, who rip Hermits talking or singing and make a song out of it.
Here are two examples.
Elybeatmaker - Mumbo AFK
tulamide - Poultry Man
Now with that came issues that I never had to deal with before. Unwanted sounds. Have a listen to this example (first 30 seconds or so), you will notice background music and the opening of a barrel while they speak. https://youtu.be/2e3OqCwMQXo?t=1248
How would one go about reducing or even eliminating those unwanted sounds? I tried hard, but a lot of the frequencies are in the band of the voices. A gate does also not really work, since it opens on the voices. A fingerprint noise reduction test also failed, probably because it is not a static sound.
Of course, an AI would maybe notice what belongs to where and could remove the unwanted bits, but I have no AI, nor would I know how to program one.
But you guys are masters of frequencies and digital signal processing. If you don't know a way, who else would? And so I ask right here on the forum. What do you think, what could be done?