It's just a way to encourage users to get stuck into detailed patch creation instead of being lazy and using presets, surely?.. No?.. Maybe I misunderstood, I was never much good at psychology.
You might not have noticed yet, but they get gradually darker over time until, a few weeks after download, there's nothing to see at all and the mouse pointer changes to the little hand icon (one finger raised if your default language is set to US English, or two fingers if it's set to British English)!
I have some visual perceptual wobbles that mean "dark modes" are more than just a cosmetic trend for me. It's something I would really like for FS, as after a while all the parts of the schematic seem to be different distances away from me, and my mouse co-ordination goes a bit wonky. But that said, I do rather prefer that the important stuff be in a strongly contrasting shade (no, not "shade", brightness!). If I want the WHOLE screen darker, I could just turn my monitor brightness down, or be really cool and wear shades indoors (that is still cool, right?)
My pet peeve is when the low-contrast colour scheme and tiny writing are erm.. "enhanced"?... by placing the labels directly beneath the controls, so that they can bask in the gloom of the drop-shadows. When I got into using VST, I was rather looking forward to having front panels that were easier to read than the ones on my old knee-level hardware racks tucked in dark, dingy corners. I'm very disappointed that, for all the beautifully rendered wooden end cheeks and taxonomy of machine-screw heads, not one plugin designer has ever thought to implement a virtual flashlight!
I don't think many of the most egregious ones I've seen have been SM/FS builds, and there are certainly a few people around here who I think really nail it. But there does seem to be something about simulating a screen on a GUI that tempts a lot of plugin designers to lower the contrast too much, IMHO - I quite often find them the hardest bit to read. And I would rather never see another simulated "ambient lighting coma" thingy in the top corner again. Don't people realise the lengths we used to go to in the CRT era so that we didn't have that kind of distraction? "Shiny" wasn't a design feature, it was an incredibly annoying limitation of making them out of glass. At least in real life you could make it go away by doing a funky chair-dance or buying a lampshade.
However, I must admit, the preset manager is always a bit of an afterthought for me - and every time I think to make a prettier one, I peek inside the stock one, have flashbacks to the last time I tried to tweak its GUI, and slowly back away again (it's a fun party game to try predicting which bits you can move independently and which... - oops, careful! - nearly spoiled the all fun for you there!

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Ooh, I really enjoyed that - I haven't had a good forum rant for ages!
