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control size and location of gui

Posted: Sun Jul 20, 2014 1:10 pm
by tester
Maybe it's a matter of temperatures, but I'm stuck.

MGui primitive defines what is being viewed.
MGui primitive has nodes for controlling x,y position.
But... how to control the width and height of the area that is being viewed?
So that I can focus the destination (top) view on selected area of a greater view hidden in the background?

Re: control size and location of gui

Posted: Sun Jul 20, 2014 1:33 pm
by tulamide
With "Float to Area" you define an area to be used by drawing prims.

Re: control size and location of gui

Posted: Sun Jul 20, 2014 2:24 pm
by tester
It's not the point. MGui covers certain "general area" and sends MGui links to submodules (MGUis are receivers) placed on that area. What I'd like to do is to pick a fraction of that general area (thus - all other modules on it will be outside visible range). Crop it. Does not matter. Maybe if the weatehr get's cooler I will see it.

Re: control size and location of gui

Posted: Sun Jul 20, 2014 10:31 pm
by tulamide
I'm aware of the fact, that I just recently began to post here. So people will tend to think that I don't know much about FS. But I do ;)

F2A is your friend for the task you want to accomplish. Find an example attached.

Re: control size and location of gui

Posted: Sun Jul 20, 2014 10:51 pm
by tester
It's not that. We have 35 degrees in the shadow right now...
No way to do something, no way to do nothing, no way to non-do.

I must have missed some prims (english is not my native language).
Basically I did not played yet too much with multi-visual behaviors of gui parts.

BTW - I post a lot, but it does not means that I know a lot. :mrgreen:
I'm just better in abstract concets (right now - shades of greenery) than from-scratch-building.

...
okay, I think I know what and how it does, it seems to be the right one. Thanks.