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Mono vs poly cpu spikes

Posted: Thu Jun 05, 2014 5:03 pm
by Xtinct
I've noticed an odd behaviour in my new synth when loaded into Cubase (cue the collective groan) I play 1 note in "mono" (M to V number of voices 1) I get 10% average cpu and 10% realtime cpu , then I switch it to poly in this case 8 voices but still just play 1 note I get 10% average cpu but a 70% spike in realtime.
Anybody got any ideas whats going on does the M to V primitive act differently when set to 1 voice :?

Re: Mono vs poly cpu spikes

Posted: Fri Jun 06, 2014 4:43 pm
by KG_is_back
That is truly very weird. So if I get it right, in both cases you play just one single voice - only thing that is different is the max-voices setting on midi to voices?

Re: Mono vs poly cpu spikes

Posted: Fri Jun 06, 2014 7:51 pm
by Xtinct
I tried it with a stripped down version and now both are the same so it must be another part of the synth :oops:

Re: Mono vs poly cpu spikes

Posted: Fri Jun 06, 2014 8:34 pm
by KG_is_back
Xtinct wrote:I tried it with a stripped down version and now both are the same so it must be another part of the synth :oops:

does the no of voices parameter affects other parts of the synth directly?

Re: Mono vs poly cpu spikes

Posted: Sat Jun 07, 2014 1:27 am
by Xtinct
Only a gain reduction for poly, though some of the processing is volume dependent.

Re: Mono vs poly cpu spikes

Posted: Sat Jun 07, 2014 8:00 am
by KG_is_back
Maybe denormals are happening somewhere.

Re: Mono vs poly cpu spikes

Posted: Thu Jun 12, 2014 3:06 am
by Xtinct
No, no denormals had lots of fun finding and wiping them out, I'm starting not to trust Cubase's new meter because if I load enough instances I can get the real time indicator to constantly hover between 90 and 100% while the average never goes above 20%. :?
Probably just a small bug or still SM unfriendly but 7 is worth it for the EQ alone. 8-)