Page 1 of 2

deleted by uploader

Posted: Fri Dec 20, 2013 11:34 pm
by tiffy
deleted

Re: Multipurpose Push Button

Posted: Sat Dec 21, 2013 12:03 am
by tester
tester did whole bunch of them. :-)
But tester will not interfere here.
I'm glad that my little tools inspire others to do some great stuff.

Re: Multipurpose Push Button

Posted: Sat Dec 21, 2013 8:01 am
by Jay
hi

here is another way of doing the toggle action without the need for the counter!
Push Button - Multipurpose toggle.fsm
(12.89 KiB) Downloaded 1385 times


Regards

deleted by uploader

Posted: Sat Dec 21, 2013 8:28 am
by tiffy
deleted

Re: Multipurpose Push Button

Posted: Sat Dec 21, 2013 7:39 pm
by tiffy
Here is another version of the Push Button - Multipurpose Toggle v1.0.2 with even less components.
:roll: ;)

Re: Multipurpose Push Button

Posted: Sat Dec 21, 2013 7:46 pm
by tester
Did you noticed, how many (rather not used) elements and patterns are inside parts of that button? :o :-) :ugeek: :mrgreen:

Re: Multipurpose Push Button

Posted: Sat Dec 21, 2013 9:04 pm
by Jay
oh nice! ive never seen the toggle done like that before :)

deleted by uploader

Posted: Sun Dec 22, 2013 8:03 am
by tiffy
deleted

Re: Multipurpose Push Button

Posted: Sun Dec 22, 2013 4:21 pm
by Nubeat7
you also can get rid of the counter in the style module and use the output bool signal instead of the mouse trigger.. and i think the area modules in fill and outline are also the same or, it also can be used in the interaction module so you can do it just once and use the area in those 3 modules?

inside this area modules there are also some FineW and FineH which are not in use...

and in the mouse module you dont need the mouseLup because this trigger comes from the dragxy anyway (use the mouse drag primitive here instead of the drag y to use the bool directly from the mouse drag prim)

the background image for the colorselection area is also not needed when you dont have some alpha there..

deleted by uploader

Posted: Sun Dec 22, 2013 11:38 pm
by tiffy
deleted