Random, but not as we know it
Posted: Tue Oct 23, 2018 4:45 pm
Maths wizard help needed. Can anyone tell me how to generate random-number poly streams with what I think is called 'Normal Distribution''?
I know there are some excellent examples of white-noise and pink-noise available, but I need to generate pseudo-random numbers that lean towards a specific range, ideally so that I can specify a mean centre value and a distribution range.
For example, rather than a linear range of numbers from 0.0 to 1.0, I might want the majority centred around 0.7 - the centre value - and with the random numbers sitting between, say, 0.55 and 0.85 - the distribution range.
Possible in DSP? I've found plenty of scary maths stuff on this subject online but haven't a clue how to implement any of it!
I know there are some excellent examples of white-noise and pink-noise available, but I need to generate pseudo-random numbers that lean towards a specific range, ideally so that I can specify a mean centre value and a distribution range.
For example, rather than a linear range of numbers from 0.0 to 1.0, I might want the majority centred around 0.7 - the centre value - and with the random numbers sitting between, say, 0.55 and 0.85 - the distribution range.
Possible in DSP? I've found plenty of scary maths stuff on this subject online but haven't a clue how to implement any of it!