Linear detuning ?

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Halon
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Linear detuning ?

Post by Halon »

Hi. Is it possible to do linear detuning in Flowstone?
If so, how would i do that?

Cheers,
Espen.
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Spogg
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Re: Linear detuning ?

Post by Spogg »

Hi Espen

I’m not too sure what you mean by linear detuning. Do you mean adding or subtracting in Hz rather than Pitch (0-127) or normalised frequency (0-1)? Hz offset would give a bigger detune at lower frequencies, assuming the offset was constant.

Cheers

Spogg
Halon
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Re: Linear detuning ?

Post by Halon »

Hi Spogg. I guess linear detuning isnt the right word. I saw someone use that word on another forum discussing detuning.

What i mean about 'linear detuning' is when you detune, lets say both oscillators, you get this beating effect. Now some synthesizers are able to do detuning without that beating effect. I believe the Minimoog and the taurus are capable of this?
adamszabo
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Re: Linear detuning ?

Post by adamszabo »

Every detune causes the beating effet because of phase cancellations. If you are talking about the flanging effect, then its because both oscillators are starting their phase from 0 on every keypress. You have to randomize their phase on each key trigger to get rid of it.
Halon
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Re: Linear detuning ?

Post by Halon »

Its hard to explain exactly what i mean. Do you happen to own Bazille by u-he? There is a 'beating' mode for the detuning part which will explain what i mean.
adamszabo
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Re: Linear detuning ?

Post by adamszabo »

Nope I dont have it. Why dont you make some audio demos showing us the beating and non beating ones
Halon
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Re: Linear detuning ?

Post by Halon »

Yes I could do that.
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martinvicanek
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Re: Linear detuning ?

Post by martinvicanek »

Detuned oscs will beat, yes, but the beating might be more or less prominent depending on the waveforms. Try with two saws. Then invert one saw ( multiply by -1).
Halon
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Re: Linear detuning ?

Post by Halon »

Thank you Martin. Will try that. :)
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HughBanton
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Re: Linear detuning ?

Post by HughBanton »

Here's a demo of a module I knocked up just the other week to generate a randomly detuned version of an equal tempered (normal) scale.

So if you run a pair of oscillators, one using the normal scale and the other the detuned you should get pretty much what you're after.

Note that the numbers all belong to my project, so you'll likely have to modify them somewhat ;)

But the general priciple might help. The ruby section generates a random range, with a minimum and maximum, which is applied to the input numbers. It's scaled (by this : * @input[j] ), so that you get roughly equal beats throughout the keyboard. Whereas simple de-tuning makes high notes beat faster than low notes.

Hugh
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