Dynamic Waveshapers
Posted: Tue May 15, 2018 1:34 pm
Just revealed the world of Waveshapers... Awesome
Gee I have som much to learn 
I'm thinking of designing a waveshaper that has some sort of dynamic response, like a compressor. In this case I could have controls over Attack/release.
Example:
Say I want to 'heavily waveshape/distort' a guitar 'strum' but not process its 'peak' just at the beggining of the strum. How can I achieve that?
With a compressor I could 'not process the peak' by dialing in a longer attack. But How can I build this chain with a waveshaper which has a constant function (example: tanh(x) )
What should be the signal flow (block diagram / components) to acheive that ?
I'm thinking of designing a waveshaper that has some sort of dynamic response, like a compressor. In this case I could have controls over Attack/release.
Example:
Say I want to 'heavily waveshape/distort' a guitar 'strum' but not process its 'peak' just at the beggining of the strum. How can I achieve that?
With a compressor I could 'not process the peak' by dialing in a longer attack. But How can I build this chain with a waveshaper which has a constant function (example: tanh(x) )
What should be the signal flow (block diagram / components) to acheive that ?