random number generator - again
Posted: Fri Feb 01, 2013 2:49 pm
Here is what I need.
I need a random number generator, but... In the schematic - there are multiple units, so each unit should have:
a) different initial value (differences between units)
b) different initial value on each start (differences betwen loads)
Now the problem is following. This should be in blue/code. There is no big deal with live usage, but problem begins when randomization will be used for audio export on DAW. Right now, the closest thing I can get is - to have (b) - just by seeding with green RND on timeseed, but can't get (a) to work.
Why blue/code? Sample accurate syncing is the answer. Plus - can't do the design on green timers, because they don't work on audio export in DAW.
My guess is to make
a) one global green RND with timeseed...
b) ...that creates some rigid (non-time-based) sequence of different numbers, each sent to individual unit as a seed (and another green RND activator, that sends the actual seed to blue gen?); but maybe I'm wrong.
Any ideas how to make it?
Plus - second part of this task - would be to initialize blue RND outputs - only, when input blue trigger is received. So the output is not a continuous noise, but a sequence of blue readouts, activated via blue trigger. No green ticks nor timers.
I need a random number generator, but... In the schematic - there are multiple units, so each unit should have:
a) different initial value (differences between units)
b) different initial value on each start (differences betwen loads)
Now the problem is following. This should be in blue/code. There is no big deal with live usage, but problem begins when randomization will be used for audio export on DAW. Right now, the closest thing I can get is - to have (b) - just by seeding with green RND on timeseed, but can't get (a) to work.
Why blue/code? Sample accurate syncing is the answer. Plus - can't do the design on green timers, because they don't work on audio export in DAW.
My guess is to make
a) one global green RND with timeseed...
b) ...that creates some rigid (non-time-based) sequence of different numbers, each sent to individual unit as a seed (and another green RND activator, that sends the actual seed to blue gen?); but maybe I'm wrong.
Any ideas how to make it?
Plus - second part of this task - would be to initialize blue RND outputs - only, when input blue trigger is received. So the output is not a continuous noise, but a sequence of blue readouts, activated via blue trigger. No green ticks nor timers.