Re: MultiSampler
Posted: Wed Oct 12, 2016 9:57 pm
Now that you mention it, indeed you already said that a sample can be a group of .wav files. I somehow removed this important info from my mind. However, reading your explanation, I think I have a clever solution design-wise. But, as always, let me first see if I really understood:
I am an aspiring drum set library producer. I have recorded drums with different microphones, quite like in your example. I recorded 3 different "velocities".
Now I set up the kick drum. I have 9 samples, 3 velocities x 3 mic positions. I create a group, create a zone, set the zone to just one key and add a sample to the zone. In the sample I add 3 wav files (the 3 mic positions in lowest velocity). I add another sample, and in there add 3 wav files (3 mic pos in mid veloctiy). And I do the same a third time, for the highest velocity.
I hope I'm close, because this is going really deep (I just now begin to realize what awesome capabilites gsamp will have when ready).
If I'm correct, then I would make a change to the layout/design. Nothing spectacular but probably the best way to deal with the "samples". And of course I won't touch the browser. I agree that it would be a bad idea to add them there.
One important question. Is the maximum number of possible wav files per sample (I think you refer to them as channels) fixed? I'm only interested in if you you will cap the number of channels, or if you allow as many as the user's system might be able to deal with? If there is a max number, I'd use a simpler design, that's why I ask.
But instead of talking about it, I will work on it as soon as you approve my understanding of the "samples". Graphics say more than a thousand words.
I have downloaded the folder tree, but did not yet have the chance to inspect it. Btw., you are roughly half my age, which also means you're double as fast xD So please accept that I will provide you with updates at a slower pace
I am an aspiring drum set library producer. I have recorded drums with different microphones, quite like in your example. I recorded 3 different "velocities".
Now I set up the kick drum. I have 9 samples, 3 velocities x 3 mic positions. I create a group, create a zone, set the zone to just one key and add a sample to the zone. In the sample I add 3 wav files (the 3 mic positions in lowest velocity). I add another sample, and in there add 3 wav files (3 mic pos in mid veloctiy). And I do the same a third time, for the highest velocity.
I hope I'm close, because this is going really deep (I just now begin to realize what awesome capabilites gsamp will have when ready).
If I'm correct, then I would make a change to the layout/design. Nothing spectacular but probably the best way to deal with the "samples". And of course I won't touch the browser. I agree that it would be a bad idea to add them there.
One important question. Is the maximum number of possible wav files per sample (I think you refer to them as channels) fixed? I'm only interested in if you you will cap the number of channels, or if you allow as many as the user's system might be able to deal with? If there is a max number, I'd use a simpler design, that's why I ask.
But instead of talking about it, I will work on it as soon as you approve my understanding of the "samples". Graphics say more than a thousand words.
I have downloaded the folder tree, but did not yet have the chance to inspect it. Btw., you are roughly half my age, which also means you're double as fast xD So please accept that I will provide you with updates at a slower pace