Hey,
Thanks guys

It's all done with FS
Well, it has really been built over the years... with keeping in mind the ideas, one, to do multiple arrangements of my songs, when I got different bass lines or drums, without to rewrite the loop in my DAW, and then to generate quick new loops to start new songs with new ideas, and that's where randomness is making wonders... mixes samples in ways I would have never thought of... which leaded to the idea of generating live acts based on randomness... To get good results, the hard work has to be done when preparing your folders... archiving samples is a tedious task and a PITA... hours of listening...
I come to set up my players like this: left column: P1 Bass drum, P2 percussion, P3 FX(rising), P4 FX soundscape/synthline melody
Right column: P5 Bassline, P6 Percussion, P7 FX (Hit), P8 Fx soundscape...
In this way, transitions are not that harsh, as if you change kick drum and bassline at the same time... this is a drastic change, musically speaking... It takes a bit of practice to get the feel of the soft's behavior for a live situation... but with 2 copies, each one on its on tablet and a small mixer in between, you can prepare the loops in advance before sending them to Audio... you still have to beatmatch them manually though... easy task for a groovy musician
It might not be real procedural generation,properly speaking, but it's quite close to what I saw in the posted video demo... I've come to a point where I take almost all controls off my synths, to replace them with randoms... precised and "domesticated" ones, I've called that U.C.R.S* = Ultra Controlled Random System... there's an example on my site to download.
Where you can also get a version of P.A.S within the sampler Pack... affordable for a very...very low price...

After the hard FS winter sessions and then... spring sessions, I have now a few things that I want to implement and update in it... Remember this?
viewtopic.php?f=2&t=39730Thanks again for the cheering

and keep it all up!