Re: incorrect trigger behavior, possible a bug
Posted: Mon Oct 07, 2013 1:28 am
The fact that you agree with MyCo does not means that any of you is/was right.
...or that any of you is/was right in proposed context, because context is always crucial. As far I remember (too late night for reading it), the context was about discrete marking of triggers that go in series (creating specific behaviors at certain points or primitives) and about dis-assembling these series/markings through timers or user interactions or stuff like that. I have no idea whether we understood there with MyCo or not, maybe it was just a different language on the same thing. On the other hand - it's not my problem whether you or anyone else uses proposed solution or not; it's just a helpful tool that works, not a subject of crusade/jihad on who is right or not
Plus - as you know in your own projects, in FS, there are certain un-documented (or just not fixed) behaviors, that pop out only under certain conditions, and solutions that seem to be absurd (or not necessary) under normal circumstances - can help there or not, depending on your needs, skills, knowledge and experience.