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Re: 3 releases

Posted: Sun Aug 10, 2014 6:39 pm
by Nubeat7
hehe, thanks guys!

would be great to have a few days in boston :lol:, but there are some really good devs there, also acrobatics 'mate' is a big competitor, however i'm already happy that there is some interest in the dc chat over there at kvr :)

Re: 3 releases

Posted: Mon Aug 11, 2014 3:07 pm
by TrojakEW
This is quite interseting stuff. Just testing but is sound nice. Good work. Only what I don't like is color scheme.

Re: 3 releases

Posted: Mon Aug 11, 2014 9:07 pm
by Nubeat7
TrojakEW wrote:This is quite interseting stuff. Just testing but is sound nice. Good work. Only what I don't like is color scheme.

thx trojak, also yours is is good competition there!

really had not much time to invest into the grfx design this is just the best i could do in the short time i had.

Re: 3 releases

Posted: Mon Aug 11, 2014 10:39 pm
by trogluddite
I rather like all of your GUIs. Maybe cyan is just an acquired taste! ;)

Actually, it's not so much an artistic thing - but something that I noticed even just looking at the little thumbnails. I can see almost where every control is pointed without having to squint - and I'm on my little 10" netbook right now!!

The background elements are dark/blues/greens (recessive colours - like the sky); important pointers and buttons are reds/yellows (dominant colours that attract the eye). Also, there are "linking" colours, like the keys on the multi-fx keyboard that activate the same coloured effect (I didn't read the labels, that's just a guess, but a GUI should be clear enough that you CAN just guess most of the time).

I think that's all very good - I would rather have that than a 3D modelled knob that takes up half the GUI yet only has a single-pixel dot to show where it is pointing (take pity on my 44yr old eyes!).
Or my pet hate... - you know when you have some hardware, and the lighting is not so good, so you have to get out a flashlight to read the little control labels hidden in the shadows?
WHY do people go to great lengths to "simulate" this on my screen!?!? :roll:
It's not as if getting my lighter out will help then is it? Maybe we should invent a virtual roadie's flashlight plugin!! GRRrrr :evil: :lol:

You have made G-U-I s - they're not just "G"s - they will help me to learn and use the plugins more easily.
And I really like that. :D

Re: 3 releases

Posted: Mon Aug 11, 2014 11:28 pm
by Nubeat7
trogluddite wrote:you know when you have some hardware, and the lighting is not so good, so you have to get out a flashlight to read the little control labels hidden in the shadows?
WHY do people go to great lengths to "simulate" this on my screen!?!? :roll:
It's not as if getting my lighter out will help then is it? Maybe we should invent a virtual roadie's flashlight plugin!! GRRrrr :evil: :lol:


i did loads of livesets during the last 15 years and i would have been lost without my headlamp :) , so i know how important it is to have clean, logic and contrastful GUI's which i try to make without searching around in some menus or getting lost in 15 tabs to get the controller shown you need, sure this is one of the most important things when creating an app to know if it is done for the studio where the super engineer nerd only likes it if it has 250 parameters up and still needs the feeling of it is as good as some analog stuff from the 70ties (which is easier to believe when it looks like this) or if its done for liveuse where only parameters are used which do the real action on the sound, so cutoff, bitcrush and stutter - did i forget one? (the EDM button) :lol:

in general i also prefer 'computer looking' GUI's and sometimes i really can't watch totally overdesigned apps, while i really like sugarbytes plugins, cyclop has one of the worst GUI's i know, some more lightweight design would have made it more useable i think

and there is nothing better than fabfilter GUI's beautiful, usable and logical.

Re: 3 releases

Posted: Sun Nov 09, 2014 3:42 pm
by Nubeat7

Re: 3 releases

Posted: Mon Jan 12, 2015 11:28 pm
by Nubeat7
Hi folks,
finally, with a small delay, i released my latest plugin "Bondage".
Its a fully modular multi fx plugin using an advanced version of the cable patcher, it offers 17 modules with free routing.

Thx to KG and Martin who helped me with the asm routing matrix.

http://www.youtube.com/watch?v=3jPFgAt_flE
http://www.z3-audiolabs.com/bondage/

Re: 3 releases

Posted: Tue Jan 13, 2015 7:35 am
by glitchcpt
Nubeat7 wrote:Hi folks,
finally, with a small delay, i released my latest plugin "Bondage".
Its a fully modular multi fx plugin using an advanced version of the cable patcher, it offers 17 modules with free routing.

Thx to KG and Martin who helped me with the asm routing matrix.

http://www.z3-audiolabs.com/bondage/


That plugin looks great, really like the interface, especially the Bondage logo :)

Re: 3 releases

Posted: Tue Dec 08, 2015 8:09 pm
by Nubeat7
hello, just released dizztroy 2!
Many thanks to tulamide for offering me apex, the perfect tool to use custom fonts, also for readouts!
btw. if anyone is interested in buying and supporting one or more of my tools use "happyxmas" in the voucher field in the last step of the ordering procedure, and you will get 30% discount :)
http://www.z3-audiolabs.com/dizztroy/