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Re: How To Make Feedback Delay Ping Pong

Posted: Thu Feb 06, 2014 1:56 am
by Perfect Human Interface
Sorry I wasn't clear. I can't pack a mono4 signal into a mono4. So since this effect was utilizing mono4's already I can't run a mono4 signal through it. Just a frustrating limitation.

Re: How To Make Feedback Delay Ping Pong

Posted: Thu Feb 06, 2014 8:02 pm
by KG_is_back
You'll have to decide whether it would be more optimal to turn the ping-pong echo part into multi-input stream (like L-stream R-stream) or leave it in mono4 processing and do more of them parallel. Or you can build custom sse-processor that has 512 wide registers instead of 128 and new set of sse instructions so you can run mono16 :-D

Re: How To Make Feedback Delay Ping Pong

Posted: Thu Feb 06, 2014 9:30 pm
by Perfect Human Interface
KG_is_back wrote:Or you can build custom sse-processor that has 512 wide registers instead of 128 and new set of sse instructions so you can run mono16 :-D


Honestly that's what I was thinking. Only problem is I can barely program a ping-pong. :lol:

Re: How To Make Feedback Delay Ping Pong

Posted: Mon Feb 10, 2014 5:56 pm
by MegaHurtz
What I use is sse, and just a panner inbetween channels, can do pretty neat 3d stuff. next up position :D