Re: D.C. corrected Oscillator pack
Posted: Tue Dec 26, 2017 9:53 am
Spogg wrote:Let’s try to keep things sweet guys!
Yes I agree, let that be the final word. I just love this community very much, with all the geek and nerd friends (because thats what we are lol), and I have a passion for FlowStone as well.
I simply had a feeling that for a newbie, there is way too much information on the forum and people say different things, which will confuse them further. Since we are using FlowStone we should keep its standards, and if FlowStone calls a unipolar rising sawtooth (going from value 0 to 1) a ramp, then to me thats what a ramp is.
Also, optimization is a very important factor in ANY program one does, it separates the line from a polished product from a prototype. This is why FlowStone gets a bad reputation in the music world, because people just connect arrows and release the VST and it will use way more CPU then it actually should be, because they dont / cant go that extra mile. Here we see a perfect example, the attachment in the first post uses oscillators designed for audio usage as LFOs. This is basic synth design 101 that one never does that! These oscillators are Poly BLEP band limited to stop the oscillators from aliasing, but LFOs do not need to be anti aliased because they will always be internal, so you can create the same LFO with about half the code and remove the Poly BLEP altogether. There, we saved a LOT of CPU. But I am sure he is more experienced than I am, mocking my work and my paper, but I have yet to see some product or some creation from him.
Anyway end of story, lets enjoy the holidays!