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Re: various skins - should we compile them all or "call" the

Posted: Fri Jan 01, 2016 3:52 pm
by CoreStylerz
i've already made the second option and works very well.
http://synthmakers.eu/downloads/viewdow ... kins-tools

I'ts made with SM way, no ruby. Use a txt to create skin file list and load them.

Re: various skins - should we compile them all or "call" the

Posted: Sat Jan 02, 2016 8:49 am
by kortezzzz
@CoreStylerz,

That's very nice way to add skins. Have you detected any exceptional ram\cpu usage with that design? I'd like to try similar design, but without the text file involved. Just with simple fixed string modules that call png. files from a given folder. I've bad experience with text files usage in terms of performance and speed. Always prefer the very basic greenies... :?