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Knobman issue
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Nickateenbeats
- Posts: 37
- Joined: Tue Jul 24, 2018 11:32 pm
Knobman issue
Ok, to add on to the unending list of questions i have (sorry) this one just might be the most annoying.
Ok...so i downloaded Knobman and loaded up some of bryntes knobs, everything was working fine until it i loaded them into FS and realized the knobs were not rotating.
I went inside the ruby code and changed the (@startangle) to =0, and the (@sweepangle) to =360 but nothing seems to work. Also i am replacing the stock knob bitmap. All i get is a small pointer on the knob that spins which isn't even apart of the knob itself.
This is frustrating because this limits the knobs i have available for the GUI.
Ok...so i downloaded Knobman and loaded up some of bryntes knobs, everything was working fine until it i loaded them into FS and realized the knobs were not rotating.
I went inside the ruby code and changed the (@startangle) to =0, and the (@sweepangle) to =360 but nothing seems to work. Also i am replacing the stock knob bitmap. All i get is a small pointer on the knob that spins which isn't even apart of the knob itself.
This is frustrating because this limits the knobs i have available for the GUI.
Re: Knobman issue
post an example of the Knob schematic so we don't have to guess.
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Nickateenbeats
- Posts: 37
- Joined: Tue Jul 24, 2018 11:32 pm
Re: Knobman issue
I tried, but i get a "Sorry, the board attachment quota has been reached." error.
Re: Knobman issue
Nickateenbeats wrote:I tried, but i get a "Sorry, the board attachment quota has been reached." error.
I've emailed Malc about this message.
In the meantime we have to use Dropbox or similar and post a link.
Cheers
Spogg
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Nickateenbeats
- Posts: 37
- Joined: Tue Jul 24, 2018 11:32 pm
Re: Knobman issue
That's great to hear! I have posted a link to the module below:
http://www.mediafire.com/file/j1eja4qbt ... +issue.zip
http://www.mediafire.com/file/j1eja4qbt ... +issue.zip
Re: Knobman issue
Heya Nickateen,
The issue u r having is because the knob is a single frame.
For the Ruby knob to work- u need a knobstrip,
which is say 51 frames stitched together in a long strip.
Should work then.
The knobstrip can be exported from KM
-This file server is shady too, there was an attack on me from it
The issue u r having is because the knob is a single frame.
For the Ruby knob to work- u need a knobstrip,
which is say 51 frames stitched together in a long strip.
Should work then.
The knobstrip can be exported from KM
-This file server is shady too, there was an attack on me from it
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Nickateenbeats
- Posts: 37
- Joined: Tue Jul 24, 2018 11:32 pm
Re: Knobman issue
Hey Nix, thanks for the reply! And really? I been using it for years with no problems (not yet atleast).
What kind of attack? Also, as for the knob...I always export the knob as a animation, so i need to start exporting as a stitched frame...correct?
One more thing, is png the only way to make the knob transparent?
What kind of attack? Also, as for the knob...I always export the knob as a animation, so i need to start exporting as a stitched frame...correct?
One more thing, is png the only way to make the knob transparent?
Re: Knobman issue
Nick what problem do u have?
I mean for me all knobs works without any problems.
Try not using ruby knobs mybe?
I mean for me all knobs works without any problems.
Try not using ruby knobs mybe?
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Nickateenbeats
- Posts: 37
- Joined: Tue Jul 24, 2018 11:32 pm
Re: Knobman issue
Hey brynte, so basically...I'm exporting the knobs as a PNG animation file and loading them into FS (im replacing the FS "static" knob and loading the PNG file in it's place) however, the knob has no rotation.
Re: Knobman issue
i suggest removed the knobs u have and use other FS knobs.