control size and location of gui

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tester
Posts: 1786
Joined: Wed Jan 18, 2012 10:52 pm
Location: Poland, internet

control size and location of gui

Post by tester »

Maybe it's a matter of temperatures, but I'm stuck.

MGui primitive defines what is being viewed.
MGui primitive has nodes for controlling x,y position.
But... how to control the width and height of the area that is being viewed?
So that I can focus the destination (top) view on selected area of a greater view hidden in the background?
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tulamide
Posts: 2714
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: control size and location of gui

Post by tulamide »

With "Float to Area" you define an area to be used by drawing prims.
"There lies the dog buried" (German saying translated literally)
tester
Posts: 1786
Joined: Wed Jan 18, 2012 10:52 pm
Location: Poland, internet

Re: control size and location of gui

Post by tester »

It's not the point. MGui covers certain "general area" and sends MGui links to submodules (MGUis are receivers) placed on that area. What I'd like to do is to pick a fraction of that general area (thus - all other modules on it will be outside visible range). Crop it. Does not matter. Maybe if the weatehr get's cooler I will see it.
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tulamide
Posts: 2714
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: control size and location of gui

Post by tulamide »

I'm aware of the fact, that I just recently began to post here. So people will tend to think that I don't know much about FS. But I do ;)

F2A is your friend for the task you want to accomplish. Find an example attached.
Attachments
clipping_mgui.fsm
(5.01 KiB) Downloaded 975 times
"There lies the dog buried" (German saying translated literally)
tester
Posts: 1786
Joined: Wed Jan 18, 2012 10:52 pm
Location: Poland, internet

Re: control size and location of gui

Post by tester »

It's not that. We have 35 degrees in the shadow right now...
No way to do something, no way to do nothing, no way to non-do.

I must have missed some prims (english is not my native language).
Basically I did not played yet too much with multi-visual behaviors of gui parts.

BTW - I post a lot, but it does not means that I know a lot. :mrgreen:
I'm just better in abstract concets (right now - shades of greenery) than from-scratch-building.

...
okay, I think I know what and how it does, it seems to be the right one. Thanks.
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