If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Search found 7 matches
- Sat Dec 24, 2016 7:30 pm
- Forum: User Examples
- Topic: Scrollable View
- Replies: 1
- Views: 8971
Scrollable View
Not sure if it's already out there or not, but here's a pretty simple scroll view!
Allows you to have bigger content module inside smaller module while providing scrolling so you can access all of it.
enjoy!
Allows you to have bigger content module inside smaller module while providing scrolling so you can access all of it.
enjoy!
- Sun Dec 18, 2016 6:30 pm
- Forum: User Examples
- Topic: Bitmap and 9 slice stuff
- Replies: 6
- Views: 22222
Re: Bitmap and 9 slice stuff
Since I needed to make a switch next, here it is. I simply put my stuff on top of the old switch, and defaulted to 2x2 cells:
top left: normal off
top right: normal on
bottom left: pressed off
bottom right: pressed on
top left: normal off
top right: normal on
bottom left: pressed off
bottom right: pressed on
- Sun Dec 18, 2016 5:27 pm
- Forum: User Examples
- Topic: Bitmap and 9 slice stuff
- Replies: 6
- Views: 22222
Re: Bitmap and 9 slice stuff
ah yes, to recreate those would take some time, since I only have been looking into this Ruby stuff for a few days hard to say how achievable it would be, maybe something similar that is pretty much built on presets that you modify, well depending on how you want to define the shapes I suppose since ...
- Sun Dec 18, 2016 4:34 pm
- Forum: User Examples
- Topic: Bitmap and 9 slice stuff
- Replies: 6
- Views: 22222
Bitmap and 9 slice stuff
Hey all, only recently decided to pick up flowstone to make some synths.
The bitmap drawer that comes with is okay but felt quite restricted... So I created 2 variants, one can define custom ways of scaling graphics to the holder and the other is 9 sliced sprite. I noticed the original ruby bitmap ...
The bitmap drawer that comes with is okay but felt quite restricted... So I created 2 variants, one can define custom ways of scaling graphics to the holder and the other is 9 sliced sprite. I noticed the original ruby bitmap ...
- Sat Feb 08, 2014 12:04 am
- Forum: General
- Topic: Vst save parameter
- Replies: 19
- Views: 33387
Re: Vst save parameter
@tester:
Thanks for the clarification! I edited my post for future reference
Thanks for the clarification! I edited my post for future reference
- Fri Feb 07, 2014 11:25 pm
- Forum: General
- Topic: Vst save parameter
- Replies: 19
- Views: 33387
Re: Vst save parameter
the issue is you have your preset manager inside a module...
For the preset manager to properly work it needs to be put outside any module, or in the "parent" module if you prefer.
So simply remove the preset you have current, and place a new one outside of your reverb effect.
EDIT: My bad! a ...
For the preset manager to properly work it needs to be put outside any module, or in the "parent" module if you prefer.
So simply remove the preset you have current, and place a new one outside of your reverb effect.
EDIT: My bad! a ...
- Wed Jan 22, 2014 2:43 am
- Forum: General
- Topic: Knobs Reset on Project Load
- Replies: 8
- Views: 17048
Re: Knobs Reset on Project Load
I'm relatively new at this...
But here's an idea:
pass your 0.5f through a Sample & Hold module before sending it to your Selector, and for the trigger use the AfterLoad module...
this is untested and dont have enough time as of now to test this
But here's an idea:
pass your 0.5f through a Sample & Hold module before sending it to your Selector, and for the trigger use the AfterLoad module...
this is untested and dont have enough time as of now to test this